
Creating Positive Content: How UK Teens Can Build a Digital Footprint They’re Proud Of
Introduction If you’re like most teens in the UK, you probably spend a significant amount of time online. Whether you’re scrolling through social media, watching videos, gaming, or chatting with friends, digital spaces are where much of your social life happens. According to research from Ofcom, the average UK teen spends over 4 hours online…

Building Positive Digital Relationships: How to Handle Group Chats and Drama
Introduction If you’re like most teens in the UK, group chats are probably a central part of your social life. Whether it’s planning weekend activities, discussing homework, sharing memes, or just keeping up with friends, these digital spaces help you stay connected throughout the day. According to research from Ofcom, 92% of UK teens aged…

Levelling Up Your Gaming Security: How to Stay Safe While Playing Your Favourite Games
Introduction If you’re reading this, chances are gaming is a big part of your life. Whether you’re building epic structures in Minecraft, battling for a Victory Royale in Fortnite, racing through the streets in Gran Turismo, or exploring vast worlds in Roblox, online gaming connects you with friends and players from across the UK and…

Gaming Friends vs. Real Friends: Finding Balance in Online Relationships
Introduction If you’re like many teens in the UK, online gaming isn’t just about the games themselves – it’s also about the people you meet and connect with while playing. Whether you’re teaming up in Fortnite, building together in Minecraft, strategising in League of Legends, or hanging out in Roblox, the friendships formed during gaming…

Understanding Age Ratings: How to Choose Games That Are Right for You
Introduction If you’re into gaming (and let’s face it, most of us are), you’ve definitely seen those numbers on game boxes and digital stores: PEGI 3, PEGI 12, PEGI 16, PEGI 18. But what do these ratings actually mean, and why should you care about them? According to research from the UK Interactive Entertainment Association,…